70s sci fi art

70s sci fi art

Coming of age in the s I was an aficionado of all things visual: from comic books on newsstand racks to paintings on museum walls to paperback covers on the shelves of my favorite bookstores. Decades later I stumbled across the wonderful site 70s Sci-Fi Art, 70s sci fi art, a Tumblr curated by writer Adam Rowe that transported me back to those years of discovering brave new illustration 70s sci fi art. After years of spreading the images through his site and social media, Rowe has recently compiled the innovative book Worlds Beyond Time: Sci-Fi Art of the 70s Abrams Books.

Worlds Beyond Time is the definitive visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of s paperback sci-fi art and the artists who created these extraordinary images. In the s, mass-produced, cheaply printed science-fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic-book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves or spinner racks. Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic imagery, far-out landscapes, and trippy surrealism, the art was able to satisfy the same space race—fueled appetite for the big ideas and brave new worlds that sci-fi writers were boldly pushing forward.

70s sci fi art

Coming of age in the s I was an aficionado of all things visual: from comic books on newsstand racks to paintings on museum walls to paperback covers on the shelves of my favorite bookstores. Decades later I stumbled across the wonderful site 70s Sci-Fi Art, a Tumblr curated by writer Adam Rowe that transported me back to those years of discovering brave new illustration styles. After years of spreading the images through his site and social media, Rowe has recently compiled the innovative book Worlds Beyond Time: Sci-Fi Art of the 70s Abrams Books. For fans of the genre, this tome offers the perfect yesteryear view of a speculative tomorrow. What was it about that era of science fiction and fantasy art that originally reeled you in? The art always uses analog materials, but often feels sharp and sleek thanks to tools like airbrushes. And the imagination behind the subject matter is so refreshing: So many modern mainstream science fiction visuals in film or TV center on dull, militarized spaceships, as opposed to wild concepts like cities in bubbles or a crowd of humanoid cat aliens. I just saw a Paul Lehr illustration of an orange planet with a purple ring yesterday and was simply in awe. What were a few of your challenges in assembling this book? Were you able to reproduce from original paintings? Any artists who fell through the cracks? In a lot of cases, the artists or their families were able to provide large, high quality scans of the original artworks.

Hendrix told me that talking to Di Fate had helped him understand the publishing industry better, and recommended I talk to him for my book.

.

Jump to ratings and reviews. Want to read. Rate this book. Adam Rowe. Worlds Beyond Time is the definitive visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of s paperback sci-fi art and the artists who created these extraordinary images.

70s sci fi art

Coming of age in the s I was an aficionado of all things visual: from comic books on newsstand racks to paintings on museum walls to paperback covers on the shelves of my favorite bookstores. Decades later I stumbled across the wonderful site 70s Sci-Fi Art, a Tumblr curated by writer Adam Rowe that transported me back to those years of discovering brave new illustration styles. After years of spreading the images through his site and social media, Rowe has recently compiled the innovative book Worlds Beyond Time: Sci-Fi Art of the 70s Abrams Books. For fans of the genre, this tome offers the perfect yesteryear view of a speculative tomorrow. What was it about that era of science fiction and fantasy art that originally reeled you in? The art always uses analog materials, but often feels sharp and sleek thanks to tools like airbrushes. And the imagination behind the subject matter is so refreshing: So many modern mainstream science fiction visuals in film or TV center on dull, militarized spaceships, as opposed to wild concepts like cities in bubbles or a crowd of humanoid cat aliens.

Milwaukee cordless torque multiplier

He loves to throw in whimsical plants and animals on an alien planet or random numbers and symbols on a space station. What do you think were their motivations? Growing-up I was a big fan of writer Harlan Ellison, who for most of that decade used Leo and Diane Dillon to illustrate his covers; did other writers have similar relationships with their cover artists? Love of the game! Frank R Paul is an influential pulp artist who worked from the s to the s, but worked his day job in architectural design the whole time. View all. What were some of your other art to film or television swipes you discovered? The publishing industry began consolidating around that decade as well, and so they. Love of the game! Within the world of illustration science fiction covers paid the least, but many of the artists worked in the genre for decades. Any artists who fell through the cracks? What were some of your other art to film or television swipes you discovered? What were a few of your challenges in assembling this book?

The s was a decade of immense cultural and artistic transformation, and science fiction art played a pivotal role during this time. Science fiction art in the 70s was characterized by a sense of boundless possibility and utopian visions of futuristic societies. Artists pushed the boundaries of traditional artistic techniques, embracing vivid colors, surreal designs, and futuristic landscapes that transported viewers into otherworldly realms.

There are plenty of individual artists who deserve their own collections — Paul Lehr, John Schoenherr, and Dean Ellis are all on that list. May I Bring a Friend? And the imagination behind the subject matter is so refreshing: So many modern mainstream science fiction visuals in film or TV center on dull, militarized spaceships, as opposed to wild concepts like cities in bubbles or a crowd of humanoid cat aliens. Used Books. Hendrix told me that talking to Di Fate had helped him understand the publishing industry better, and recommended I talk to him for my book. Love of the game! Frank R Paul is an influential pulp artist who worked from the s to the s, but worked his day job in architectural design the whole time. And the imagination behind the subject matter is so refreshing: So many modern mainstream science fiction visuals in film or TV center on dull, militarized spaceships, as opposed to wild concepts like cities in bubbles or a crowd of humanoid cat aliens. Once digital art was the new way to do things, the industry started to shift away from the science fiction art styles that had defined the s and s. And many of these artists are big science fiction fans, showing up at conventions and doing fan art in their spare time. The mystery world is vast, and we need your support to cover it the way it deserves. Hendrix told me that talking to Di Fate had helped him understand the publishing industry better, and recommended I talk to him for my book.

0 thoughts on “70s sci fi art

Leave a Reply

Your email address will not be published. Required fields are marked *